Gameplay also can be counted as superior. Everything was slightly redesigned to be more badass too. Anyway, Quake 4 isn't red, it actually has a art style that can show you dark grotesque images of creepy meat factories while staying colorful. I mean, what tech advantages of Q2 would matter if you can't see anything past color red of art style. Which wasn't hard, seeing how Quake 2 felt unimpressive and somewhat generic even for a year of it's release. But I feel that this one realized them much better. And if you measure quality of FPS by how effective shotgun feels, then buy it immeditly, because shotgun in this makes ragdolls hoversault and just blows.Īnd yea, it's continuation of Quake 2, so you will see some familar elements from that game. Frankly it didn't try to be spooky or dark like Doom 3, instead deliviring some shooting and aciton that Doom 3 didn't. While still mostly focused on action and gameplay.Īnd yes, while it's not mazes, rather being what you would call a corridor shooter, it still can be considered old-school action. Not to mentioned that this time you will have some small cutscenes, radio chatters and NPCs to give the world more of living feel and to move a storyline. Sure thing it was about as effective as assassination of political leaders, especially when we are talking about polished army of machines with purpose to kill, so you are about to get some more of hot time.īut at least this time 99% of marines weren't immeditly killed. The Earth launched a second invansion on Strogg planet, hoping to fully clean it up while they are in supposed chaos as the certain badass killed their leader in Quake 2 (and another badass destroyed base on asteroid and another sissy blew up Gravity Well). You are part of Rhino squad with who you will spend some of game time too, occasionally. And gamemodes.Īnd in this plot you play as Kane, a silent protagonist and a badass who already got famous for things we don't get to do in this game. It's low size anyway, and only seems to add more server options for competetive scenes, like full-bright skins, while not changing core gameplay itself, so it's OK. You know, game where people tend to duel.Īpparently a lot of servers use Q4Max mod. But in all honesty, since Multiplayer is similar to Quake 3 Arena one, it can be quite enough. There are only few people, I only got to play in 3-player deathmatch. No alt-tab in fullscreen and no Steam Overlay.Īs for multiplayer community, it's tiny. While game has options for widescreen aspect ratios, not all widescreen resolutions are there. As if it tries to load something but for some reason has a lot of problems. I also would still have some small glitches with lights/shadows after playing for a while, but very minor and rarely, unlike what I had in Doom 3.Īnother thing is that it had an awful lot of stuttering, especially when opening door to a new room. I recommend you to take a look at Steam community guides, there is a good one that tells you what commands to change. You have to edit config files for textures. That's because engine doesn't recognise mordern hardware for what it is and thinks you have very little memory and refuses to put correct settings in. You will notice that textures are low quality even on Ultra Setting. And there also was X360 port, that had Quake 2, some achievements and a bad optimisation. There also was Collector Edition which came with Quake 2. And uses Doom 3 engine, so beware of sharp dynamic shadows. SPEED UP QUAKE 4 MULTIPLAYER SOFTWAREIt was developed by Raven Software in 2005. Quake 4 is proud exclusion, being a direct sequel to Quake 2, where space marines battle against cyborgs made of steel and human flesh on their planet. A franchise where no previous games were connected to each other, think of Final Fantasy. Quake 4 is yet another linear old-school'ish FPS in a Quake franchise.
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